#ifndef __RWNX_INTF_SKBUFF_H_ #define __RWNX_INTF_SKBUFF_H_ //#include "common/bk_typedef.h" #include "wifi_spinlock.h" //#include "dbg_assert.h" #include "rw_msdu.h" extern int32_t skb_cnt; /* * These inlines deal with timer wrapping correctly. You are * strongly encouraged to use them * 1. Because people otherwise forget * 2. Because if the timer wrap changes in future you won't have to * alter your driver code. * * time_after(a,b) returns true if the time a is after time b. * * Do this with "<0" and ">=0" to only test the sign of the result. A * good compiler would generate better code (and a really good compiler * wouldn't care). Gcc is currently neither. */ #define time_after(a,b) \ ((int64_t)((b) - (a)) < 0) #define time_before(a,b) time_after(b,a) #define time_after_eq(a,b) \ ((int64_t)((a) - (b)) >= 0) #define time_before_eq(a,b) time_after_eq(b,a) /* * Calculate whether a is in the range of [b, c]. */ #define time_in_range(a,b,c) \ (time_after_eq(a,b) && \ time_before_eq(a,c)) /* * Calculate whether a is in the range of [b, c). */ #define time_in_range_open(a,b,c) \ (time_after_eq(a,b) && \ time_before(a,c)) struct sk_buff_head { /* These two members must be first. */ struct sk_buff *next; struct sk_buff *prev; __u32 qlen; spinlock_t lock; }; /** * skb_queue_len - get queue length * @list_: list to measure * * Return the length of an &sk_buff queue. */ static inline uint32_t skb_queue_len(const struct sk_buff_head *list_) { return list_->qlen; } /** * __skb_queue_head_init - initialize non-spinlock portions of sk_buff_head * @list: queue to initialize * * This initializes only the list and queue length aspects of * an sk_buff_head object. This allows to initialize the list * aspects of an sk_buff_head without reinitializing things like * the spinlock. It can also be used for on-stack sk_buff_head * objects where the spinlock is known to not be used. */ static inline void __skb_queue_head_init(struct sk_buff_head *list) { list->prev = list->next = (struct sk_buff *)list; list->qlen = 0; } /* * This function creates a split out lock class for each invocation; * this is needed for now since a whole lot of users of the skb-queue * infrastructure in drivers have different locking usage (in hardirq) * than the networking core (in softirq only). In the long run either the * network layer or drivers should need annotation to consolidate the * main types of usage into 3 classes. */ static inline void skb_queue_head_init(struct sk_buff_head *list) { spin_lock_init(&list->lock); __skb_queue_head_init(list); } /* * remove sk_buff from list. _Must_ be called atomically, and with * the list known.. */ static inline void __skb_unlink(struct sk_buff *skb, struct sk_buff_head *list) { struct sk_buff *next, *prev; list->qlen--; next = skb->next; prev = skb->prev; skb->next = skb->prev = NULL; next->prev = prev; prev->next = next; } /** * skb_queue_empty - check if a queue is empty * @list: queue head * * Returns true if the queue is empty, false otherwise. */ static inline int skb_queue_empty(const struct sk_buff_head *list) { return list->next == (const struct sk_buff *) list; } /** * skb_peek - peek at the head of an &sk_buff_head * @list_: list to peek at * * Peek an &sk_buff. Unlike most other operations you _MUST_ * be careful with this one. A peek leaves the buffer on the * list and someone else may run off with it. You must hold * the appropriate locks or have a private queue to do this. * * Returns %NULL for an empty list or a pointer to the head element. * The reference count is not incremented and the reference is therefore * volatile. Use with caution. */ static inline struct sk_buff *skb_peek(const struct sk_buff_head *list_) { struct sk_buff *skb = list_->next; if (skb == (struct sk_buff *)list_) skb = NULL; return skb; } /** * __skb_peek - peek at the head of a non-empty &sk_buff_head * @list_: list to peek at * * Like skb_peek(), but the caller knows that the list is not empty. */ static inline struct sk_buff *__skb_peek(const struct sk_buff_head *list_) { return list_->next; } /** * skb_peek_next - peek skb following the given one from a queue * @skb: skb to start from * @list_: list to peek at * * Returns %NULL when the end of the list is met or a pointer to the * next element. The reference count is not incremented and the * reference is therefore volatile. Use with caution. */ static inline struct sk_buff *skb_peek_next(struct sk_buff *skb, const struct sk_buff_head *list_) { struct sk_buff *next = skb->next; if (next == (struct sk_buff *)list_) next = NULL; return next; } /** * skb_peek_tail - peek at the tail of an &sk_buff_head * @list_: list to peek at * * Peek an &sk_buff. Unlike most other operations you _MUST_ * be careful with this one. A peek leaves the buffer on the * list and someone else may run off with it. You must hold * the appropriate locks or have a private queue to do this. * * Returns %NULL for an empty list or a pointer to the tail element. * The reference count is not incremented and the reference is therefore * volatile. Use with caution. */ static inline struct sk_buff *skb_peek_tail(const struct sk_buff_head *list_) { struct sk_buff *skb = list_->prev; if (skb == (struct sk_buff *)list_) skb = NULL; return skb; } /* * Insert an sk_buff on a list. * * The "__skb_xxxx()" functions are the non-atomic ones that * can only be called with interrupts disabled. */ static inline void __skb_insert(struct sk_buff *newsk, struct sk_buff *prev, struct sk_buff *next, struct sk_buff_head *list) { newsk->next = next; newsk->prev = prev; next->prev = prev->next = newsk; list->qlen++; } /** * __skb_queue_after - queue a buffer at the list head * @list: list to use * @prev: place after this buffer * @newsk: buffer to queue * * Queue a buffer int the middle of a list. This function takes no locks * and you must therefore hold required locks before calling it. * * A buffer cannot be placed on two lists at the same time. */ static inline void __skb_queue_after(struct sk_buff_head *list, struct sk_buff *prev, struct sk_buff *newsk) { __skb_insert(newsk, prev, prev->next, list); } static inline void __skb_queue_before(struct sk_buff_head *list, struct sk_buff *next, struct sk_buff *newsk) { __skb_insert(newsk, next->prev, next, list); } /** * __skb_queue_tail - queue a buffer at the list tail * @list: list to use * @newsk: buffer to queue * * Queue a buffer at the end of a list. This function takes no locks * and you must therefore hold required locks before calling it. * * A buffer cannot be placed on two lists at the same time. */ static inline void __skb_queue_tail(struct sk_buff_head *list, struct sk_buff *newsk) { __skb_queue_before(list, (struct sk_buff *)list, newsk); } /** * __skb_queue_head - queue a buffer at the list head * @list: list to use * @newsk: buffer to queue * * Queue a buffer at the start of a list. This function takes no locks * and you must therefore hold required locks before calling it. * * A buffer cannot be placed on two lists at the same time. */ static inline void __skb_queue_head(struct sk_buff_head *list, struct sk_buff *newsk) { __skb_queue_after(list, (struct sk_buff *)list, newsk); } static inline void __skb_queue_splice(const struct sk_buff_head *list, struct sk_buff *prev, struct sk_buff *next) { struct sk_buff *first = list->next; struct sk_buff *last = list->prev; first->prev = prev; prev->next = first; last->next = next; next->prev = last; } /** * skb_queue_splice_init - join two skb lists and reinitialise the emptied list * @list: the new list to add * @head: the place to add it in the first list * * The list at @list is reinitialised */ static inline void skb_queue_splice_init(struct sk_buff_head *list, struct sk_buff_head *head) { if (!skb_queue_empty(list)) { __skb_queue_splice(list, (struct sk_buff *) head, head->next); head->qlen += list->qlen; __skb_queue_head_init(list); } } /** * __skb_dequeue - remove from the head of the queue * @list: list to dequeue from * * Remove the head of the list. This function does not take any locks * so must be used with appropriate locks held only. The head item is * returned or %NULL if the list is empty. */ static inline struct sk_buff *__skb_dequeue(struct sk_buff_head *list) { struct sk_buff *skb = skb_peek(list); if (skb) __skb_unlink(skb, list); return skb; } /** * increase the pending skb count */ static inline void skb_inc_pending_cnt(void) { skb_cnt++; } /** * decrease the pending skb count */ static inline void skb_dec_pending_cnt(void) { skb_cnt--; } /** * get the pending skb count */ static inline int32_t skb_get_pending_cnt(void) { return skb_cnt; } #define skb_queue_walk(queue, skb) \ for (skb = (queue)->next; \ skb != (struct sk_buff *)(queue); \ skb = skb->next) #define skb_queue_walk_safe(queue, skb, tmp) \ for (skb = (queue)->next, tmp = skb->next; \ skb != (struct sk_buff *)(queue); \ skb = tmp, tmp = skb->next) void skb_unlink(struct sk_buff *skb, struct sk_buff_head *list); void skb_append(struct sk_buff *old, struct sk_buff *newsk, struct sk_buff_head *list); void skb_queue_tail(struct sk_buff_head *list, struct sk_buff *newsk); void skb_queue_head(struct sk_buff_head *list, struct sk_buff *newsk); void dev_kfree_skb_any(struct sk_buff *skb); struct sk_buff *alloc_skb(UINT32 len, int layer); struct sk_buff *alloc_skb_for_tx_mgmt(UINT32 len); struct sk_buff *alloc_skb_with_pbuf(struct pbuf *p); void kfree_skb(struct sk_buff *skb); #endif