#include #include #include "bk_arm_arch.h" #include "bk_uart.h" #include "multi_button.h" #include #if CONFIG_BUTTON #define EVENT_CB(ev) if(handle->cb[ev])handle->cb[ev]((BUTTON_S*)handle) //button handle list head. static BUTTON_S *head_handle = NULL; extern beken_mutex_t g_key_mutex; extern beken2_timer_t g_key_timer; /** * @brief Initializes the button struct handle. * @param handle: the button handle strcut. * @param pin_level: read the HAL GPIO of the connet button level. * @param active_level: pressed GPIO level. * @retval None */ void button_init(BUTTON_S *handle, uint8_t(*pin_level)(struct _button_ *), uint8_t active_level, void *user_data) { memset(handle, 0, sizeof(BUTTON_S)); handle->event = (uint8_t)NONE_PRESS; handle->active_level = active_level; handle->user_data = user_data; handle->hal_button_Level = pin_level; handle->button_level = handle->hal_button_Level(handle); } /** * @brief Attach the button event callback function. * @param handle: the button handle strcut. * @param event: trigger event type. * @param cb: callback function. * @retval None */ void button_attach(BUTTON_S *handle, PRESS_EVT event, btn_callback cb) { handle->cb[event] = cb; } /** * @brief Inquire the button event happen. * @param handle: the button handle strcut. * @retval button event. */ PRESS_EVT button_get_event(BUTTON_S *handle) { return (PRESS_EVT)(handle->event); } /** * @brief BUTTON_S driver core function, driver state machine. * @param handle: the button handle strcut. * @retval None */ void button_handler(BUTTON_S *handle) { uint8_t read_gpio_level = handle->hal_button_Level(handle); //ticks counter working.. if ((handle->state) > 0) handle->ticks++; /*------------button debounce handle---------------*/ if (read_gpio_level != handle->button_level) { //not equal to prev one //continue read 3 times same new level change if (++(handle->debounce_cnt) >= DEBOUNCE_TICKS) { handle->button_level = read_gpio_level; handle->debounce_cnt = 0; } } else //leved not change ,counter reset. handle->debounce_cnt = 0; /*-----------------State machine-------------------*/ switch (handle->state) { case 0: if (handle->button_level == handle->active_level) { //start press down handle->event = (uint8_t)PRESS_DOWN; EVENT_CB(PRESS_DOWN); handle->ticks = 0; handle->repeat = 1; handle->state = 1; } else handle->event = (uint8_t)NONE_PRESS; break; case 1: if (handle->button_level != handle->active_level) { //released press up handle->event = (uint8_t)PRESS_UP; EVENT_CB(PRESS_UP); handle->ticks = 0; handle->state = 2; } else if (handle->ticks > LONG_TICKS) { handle->event = (uint8_t)LONG_PRESS_START; EVENT_CB(LONG_PRESS_START); handle->state = 5; } break; case 2: if (handle->button_level == handle->active_level) { //press down again handle->event = (uint8_t)PRESS_DOWN; EVENT_CB(PRESS_DOWN); handle->repeat++; if (handle->repeat == 2) { EVENT_CB(DOUBLE_CLICK); // repeat hit } EVENT_CB(PRESS_REPEAT); // repeat hit handle->ticks = 0; handle->state = 3; } else if (handle->ticks > SHORT_TICKS) { //released timeout if (handle->repeat == 1) { handle->event = (uint8_t)SINGLE_CLICK; EVENT_CB(SINGLE_CLICK); } else if (handle->repeat == 2) handle->event = (uint8_t)DOUBLE_CLICK; handle->state = 0; } break; case 3: if (handle->button_level != handle->active_level) { //released press up handle->event = (uint8_t)PRESS_UP; EVENT_CB(PRESS_UP); if (handle->ticks < SHORT_TICKS) { handle->ticks = 0; handle->state = 2; //repeat press } else handle->state = 0; } break; case 5: if (handle->button_level == handle->active_level) { //continue hold trigger handle->event = (uint8_t)LONG_PRESS_HOLD; EVENT_CB(LONG_PRESS_HOLD); } else { //releasd handle->event = (uint8_t)PRESS_UP; EVENT_CB(PRESS_UP); handle->state = 0; //reset } break; } } /** * @brief Start the button work, add the handle into work list. * @param handle: target handle strcut. * @retval 0: succeed. -1: already exist. */ int button_start(BUTTON_S *handle) { BUTTON_S *target; rtos_lock_mutex(&g_key_mutex); target = head_handle; while (target) { if (target == handle) { rtos_unlock_mutex(&g_key_mutex); return -1; //already exist. } target = target->next; } handle->next = head_handle; head_handle = handle; rtos_unlock_mutex(&g_key_mutex); return 0; } /** * @brief Stop the button work, remove the handle off work list. * @param handle: target handle strcut. * @retval None */ void button_stop(BUTTON_S *handle) { BUTTON_S **curr; rtos_lock_mutex(&g_key_mutex); for (curr = &head_handle; *curr;) { BUTTON_S *entry = *curr; if (entry == handle) *curr = entry->next; else curr = &entry->next; } rtos_unlock_mutex(&g_key_mutex); } BUTTON_S *button_find_with_user_data(void *user_data) { BUTTON_S *entry = NULL; rtos_lock_mutex(&g_key_mutex); for (entry = head_handle; entry; entry = entry->next) { if (entry->user_data == user_data) break; } rtos_unlock_mutex(&g_key_mutex); return entry; } /** * @brief background ticks, timer repeat invoking interval 5ms. * @param None. * @retval None */ void button_ticks(void *param1, void *param2) { bk_err_t result; BUTTON_S *target; rtos_lock_mutex(&g_key_mutex); for (target = head_handle; target; target = target->next) button_handler(target); rtos_unlock_mutex(&g_key_mutex); result = rtos_start_oneshot_timer(&g_key_timer); if(kNoErr != result) { os_printf("rtos_start_timer fail\r\n"); return; } } #endif